![]() It is a very diverse place, with each area having its own culture and architecture depending on the climate and environments its residents have to deal with. The central region of this world is the Holy Kingdom of Midgand, a massive kingdom whose territory spans over several islands and continents. You can find a list online but I find I'm able to guess the chef most of the time and if I don't, I almost always get it on the second guess.Tales of Berseria is set on a world called Wasteland. For instance cutesy meals are usually Eleanor's specialty. They do generally follow certain patterns. To piggyback of chefs and their specialties, if you do a single meal cook with a chef, (not an auto cook) and the meal is a specialty of theirs they'll say something along the lines of (oh this is my favorite!) (Usually the tooltip not mentioning it means it's variable instead of a flat value, but higher food has a greater base value.) If it's a chance based effect it usually means a greater chance, even if the tooltip doesn't mention it. I'd have to look up the specific food you're talking about but in general harder conditions also mean a greater effect. If you have a level 20 chef the stars are irrelevant. ![]() There is only one thing stars affect and that's whether or not you have the chance to save ingredients depending on your chef's skills. While this won't have any effect in the over world it means that every battle you get into will have the cooking effect, (since every time you cook affects the next time you enter battle.) The stars have absolutely no impact on the experience, and don't seem to have an impact on how long the effects stay after being activated in battle (for the status effect ones for example I have no idea why there are multiple of those aside from the experience thing).įor the most part, it's just harder conditions for better results, but that's about it.īy the way, if you finished all of your exploration voyages, repetedly sending the ship to the place that gives the ingredients for the food you are using can more or less let you sustain chaining battles one after an other, especially if they take a bit of time, without depleting your stocks too rapidly, letting you not worry about replenishing for the most part.Īuto cook means that you cook after every battle. Same as with the bought ingredient, specialty of the character gives a bit more (the heart-shaped cookies that boost for eizen for example). Similarly, if the ingredients can't be bought (voyages or shining spots for the most part), you get quite a lot more experience, but it's harder to spam it for fast levels. ![]() ![]() If the ingredients can be bought but it is that character's specialty (not sure which dishes it applies to or which character, it seems to trigger some conversations the first time), you get slightly more experience. If the ingredients can be bought at a shop, you will get a fairly small amount of experience from cooking it (mabo curry for example), the plus side being that you can repetedly spam it in front of the shop and buy an other batch of 99 ingredients if you really want to level really fast. Speaking of which, experience from cooking is divided in 4 groups based on 2 things. An other effect of auto-cooking that most people seem to glance over is that it fully heals everyone after each fight (no matter what you cook, it will always fully heal your team), so even if you don't quite need whatever effect, it's good to have a food on auto-cook, not to mention it helps levelling the cooking for the characters which unlocks the better effects.
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